Posts tagged as ‘TU Delft’

Sunday, January 11th, 2009

The delivery of the future (PART IV) – An example of Vision in Product Design (ViP) being used

vip_designing_context_levelToday is freezing outside and there isn’t the slightest chance that I’m going out there… so in the meantime I figured I can continue with the Vision in Product Design (ViP) example I’ve been writing about lately.

This is quite a lenghty post, so let’s just jump straight to the point.

PART 4:

DESIGNING - THE CONTEXT LEVEL

At this point, we’ve already reached the designing phase of the process, and we start by defining the future context.

DRIVING FACTORS FOR THE FUTURE

Within the VIP process the use of factors is intended to assist the deconstruction of the present world context in order to map probable and predictable features/aspects on a projected future.

Factors can be divided in four distinctive (more…)

Friday, January 2nd, 2009

The delivery of the future (PART III) – An example of Vision in Product Design (ViP) being used

vip_deconstruction_context_levelWell, a new year is upon us and so I thought I should make some time free to post the next step of the on going example of applying the Vision in Product Design (ViP) process.

So here it is…

PART 3:
DECONSTRUCTION – THE CONTEXT LEVEL

The aim of deconstruction at the context level is to try and think about what factors in the original conditions that a product was created for provided a possible reason to produce that particular person product interaction. (Lloyd, Hekker, & van Dijk, 2006) One of the most important parts of this deconstruction consists in the “context analysis” that provides key information to understand the system and the product itself.

When designers are developing products that function in complex situations, they (more…)

Monday, December 22nd, 2008

The delivery of the future (PART II) – An example of Vision in Product Design (ViP) being used

vip_deconstruction_interaction_levelIn a previous post I discussed the very first step of the Vision in Product Design (ViP) process, the deconstruction at a product level. On this post, I’ll be showing examples of the next step, deconstruction at an interaction level, and how we handled it in our project to design the delivery of the future. If you havent read it, I suggest you read that one before diving into this one.

But if you’ve already read it… let’s jump right to it!

PART 2:
DECONSTRUCTION – THE INTERACTION LEVEL

The interaction qualities characterizing the relationship between the Combis and the different users involved with it was analysed though a brainstorming session where the team reflected, with a play role technique, the qualities which can be perceived from the interaction of these (more…)

Saturday, December 13th, 2008

Designing the delivery of the future – An example of Vision in Product Design (ViP) being used

In a previous post I talked about the Vision in Product Design approach, explaining what it was about and the benefits of it.

Since then, I’ve been applying it in a couple of projects I’m currently working on, and I found that the trickiest thing of this approach is to know exactly what it is that you are looking for with it and how to keep in track. So in this train of thought, I figured that it would be interesting and helpful for people not familiarized with ViP to go through each of the phases of the approach while having a concrete example of what should be done and what kind of results to expect from each phase of the design process.

So as an example, I’ll be using the process that me and my team have gone trough during our Integral Design Project, which is a second year master’s course at the TU Delft involving team members from the 3 master directions (Strategic product design, Design for Interacion and Integral Product Design) working together on a project.

In our case, our goal was to develop a new, more sustainable product for a producer of truck coachworks (known in Dutch as Combi’s), focusing on their current products for “delivery and distribution”. (more…)

Sunday, October 12th, 2008

Vision in Product Design (The ViP approach)

Vision in Product Design (the so called ViP approach) is a design framework developed in the mid 90′s by Paul Hekkert, Matthijs van Dijk and Peter Lloyd at the faculty of Industrial Design Engineering at Delft University of Technology (TU Delft) in the Netherlands.

For those of you interested in innovation and design, my opinion is that this IS the way to go. And apparently a couple of big names such as Audi, Pininfarina, Nokia and Whirlpool also seem to think the same way.

Here’s the scoop:

ViP is a design approach that has three starting points:

  1. Design is about looking for possibilities, and possible futures, instead of solving present-day problems.
  2. Products are a means of accomplishing appropriate (more…)
Friday, June 27th, 2008

Hema themed Internet Explorer

Hema Internet explorerAs part of a visual design exercise at the TU Delft, we were given the following assignment:

Hema has signed a contract with Microsoft and will be the first to launch its Hema own brand Internet browser onto the market. The browser will be an Hema version of Microsoft Internet Explorer 6. The contract does not allow Hema to make any modifications to the technology used or the functions provided by the browser. By enforcing these restrictions, Microsoft wants to ensure that consumers are aware that they are using a Microsoft product. As Hema does not specialise in software, it has no objections to the restrictions. The company sees no future in software that has been developed by a warehouse. On the other hand, the company has years of experience successfully marketing well-known products under Hema’s own label.

Assignment A: Design the graphical user interface (GUI) for the Hema browser, based on the functions provided by Internet Explorer 6. Do not waste time altering any of these functions! (more…)

Wednesday, June 25th, 2008

VirtualGoals: enhancing the playability of football through the use of interactive technologies

Johan Cruyff foundation logoTNO logoRelevant Keywords:

Football, interactive technology, prototyping, user testing, wizard of oz.

Design Goal:

At playgrounds, the sport courts are very popular and are used intensively for playing football. It is however strange that these sport courts are hardly used by girls, despite the strong growth in the popularity of girl football in the last few years. Our design goal was to develop an interactive installation for sport courts and in particular the Cruyff courts. By adding interactive technology to the game of football we want to enhance the playability of the playgrounds.

Project duration and team:

120 hours, 3 interaction designers (David Güiza Caicedo, Nouschka Tijdeman, Ferdinand van Oostrom)

Methods used:

  • Experiential prototyping
  • Wizard of Oz prototyping
  • Mid-Fi prototyping
  • User testing

(more…)

Monday, June 23rd, 2008

PALS & Tokens: Conceptual design for books and libraries of the future

PALS_thumb

Relevant Keywords:TU Delft Logo

Reading, books,  future scenario, conceptual design, context research

Design Goal:

As part of a design exercise at the TU Delft we were asked to research the domain of books and libraries and to propose a concept design of how these would be like in a future scenario. The focus was laid on the concept and interactions rather than on technical details of the products.

Project duration and team:

75 hours, 3 interaction designers (David Güiza Caicedo, Job Greefhorst, Amine Rhord)

Methods Used:

  • Vision in Product Design (ViP) was used as a design framework throughout the whole project
  • Cultural probes
  • Creative session
  • Presentation videos

(more…)

Friday, June 20th, 2008

ipNext: Usability testing and redesign of an office phone

ipNext_thumb

Relevant Keywords:Alcatel-Lucent logo

Telecommunications, office environment, user research, usability testing, icon validity testing, redesign, office telephone

Design Goal:

The goal of this project was to evaluate the usability of the Alcatel-Lucent IP Touch 4018 office phone and to propose a re-design of the phone according to the findings of the performed tests. The team consisted of 6 Design for Interaction master students of the TU Delft working directly for Alcatel-Lucent, a global telecommunications corporation.

Project duration and team:

225 hours, 6 interaction designers (David Güiza Caicedo, Tine Lavrysen, Amine Rhord, Meike Mak, Steven Fokkinga, Marjolein Hartog)

Methods Used:

  • Product analysis in terms of aesthetics and functionality
  • Online user survey & interviews with experienced users to understand how they perceived the current phone.
  • Usability tests of the current phone with novice and experienced users.
  • Online icon validity test performed with an international sample of people.
  • Interaction prototyping to assess the new interaction model proposed with the redesigned phone.

(more…)

Saturday, January 5th, 2008

BeerBuddies: Empowering bartenders against unwanted behaviour

Discover the BeerBuddies

Relevant Keywords:TU Delft Logo

Work, Leisure, Horeca (Hotels, restaurants, cafes), interaction, evident, explorative, involved, dominant, submissive

Design Goal:

To empower bartenders against unwanted behavior. The project was performed for the “Exploring Interactions” course, as part of the Design for Interaction Master of Science at the Delft University of Technology.

Project duration:

225 hours

Methods Used:

  • Context mapping research through group interviews and generative methods (such as collage making) with local bartenders to gain rich visual and contextual information from them (field research).
  • Online survey to assess how people perceive the personalities of cartoon characters in terms of dominance and friendliness.

(more…)

Thursday, June 14th, 2007

DreamWhipper: Complete product development of a hand powered cream whipper

DreamWhipper_thumb

Relevant Keywords:TU Delft Logo

Product development, household, manufacturing, technical research, technical development, prototyping

Design Goal:

As part of a design exercise at the TU Delft, we were given the task to use a 1928 patent of a cream whipper as a starting point for our design case. We were to use the patent as much as we could and translate the design of the cream whipper into our days in terms of production, assembly, materials, styling and features.

Project duration and team:

250 hours, 6 industrial design engineers (David Güiza Caicedo, Wouter Drost, Roos van Rhijn, Erik Jansen, Marie-Louise Brantjes)

Methods Used:

  • Product analysis
  • Technical research
  • Brain writing
  • lo-fi prototyping
  • 3D modeling and Rapid prototyping
  • User testing

(more…)

Sunday, May 13th, 2007

Imagine – an exercise on visual corporate identity

Imagine - 01During a course at the TU Delft as part of my Industrial Design Engineering BSc., we were asked to work in a design assignment in a group as if we were an actual design studio working for a given client.

As part of the exercise, we had to develop a corporate identity for our studio and use it at all times during the course’s process.

I designed a logo, website, powerpoint starting screen, business cards and even a promotional gift (a mug).

(more…)

Friday, October 6th, 2006

Skil Caulkgun: A new battery powered product for Skil’s portfolio

Skil Caulkgun_thumb

Relevant Keywords:Skil Logo

Product analysis, power tools, product development

Design Goal:

To make a design proposal for a battery powered caulk gun that can be added to the product portfolio of power tools producer Skil.

Project duration:

125 hours

Methods Used:

  • Product analysis
  • Morphological charts
  • 3D modeling

(more…)

Friday, March 10th, 2006

Muse – an MP3 player with an e-ink/touch based interface

Muse 2As part of a design exercise at the TU Delft we were given the task to design a logo and an interface based entirely on typography for an MP3 player. The player was in the shape of a cylinder and would use e-ink and a touch sensitive surface as a use interface.

By clicking the image below, you can open an interactive model which I made in flash, to illustrate how the interface looked and worked.

.

Muse

Monday, October 17th, 2005

Nuntius: A newspaper delivery tricycle

Nuntius_thumb

Relevant Keywords:TU Delft Logo

Newspapers, delivery, product development, technical development

Design Goal:

As part of a design exercise at the TU Delft I was asked to design a human powered vehicle with the main purpose of transporting goods. I decided to develop a newspaper delivery trike.

Project duration:

150 hours

Methods Used:

  • Collage making
  • Morphological charts
  • Technical detailing
  • 3D modeling

(more…)