I’ve been meaning to make a post here about what we define as “Design for Interaction” at the TU Delft, but since I just came across this video, my life was made soooo much easier, because they explain it beautifully. So, there, for anyone wondering what exactly it is that I and my fellow DfI’ers do, here’s a perfect explanation 🙂
Posts tagged as ‘Innovation’
Serious gaming is a trend that we at Novility are tackling head-first with our training initiatives. It relies on the idea of using gaming principles applied to more serious goals such as proper training of personnel, in a way that keeps the trainees more engaged and focused on the subject matter, while achieving higher standards and competencies.
This trend has found its way into many domains and industries, with health being one of the fastest growing focus points of the serious gaming community. Proof of this is the Games for Health Project, an initiative supporting community, knowledge and business development efforts to use cutting-edge games and game technologies to improve health and health care. The 10 year old project celebrated this year the organization of its 9th annual Games for Health Conference in Boston (USA), and is quickly opening other chapters worldwide to encourage the spreading of their ideals.
A few years back, at the end of a guest lecture at the TU Delft given by Stephan Hoefnagels, Senior UX Designer who worked on the Windows 7 team, I ever timidly raised my hand and asked a question: “Why does windows 7 still works pretty much the same way as Windows 95?”
Stephan’s answer was quite simple, and it made perfect sense at the time: “Well, we don’t want to break the whole interaction paradigm that people have been accustomed to for the past 15 years, so we make incremental changes”
…that’s all about to be thrown out the Windows (pun intended 😉 )
I’ve always been fascinated with magic, the making possible of that which our mind tells us that is “clearly” impossible; those things that we are too puzzled (or narrow minded) to understand. And as I think back to some of the tech I’ve seen so far in my lifetime and the way I perceived it the first time I came in contact with it, I can’t help but agree with Arthur C. Clarke when he said that “Any sufficiently advanced technology is indistinguishable from magic”.
When you think about it, it wasn’t that long ago that we were still baffled by the novelty of technologies like a GPS, a smoothly working multitouch surface or the controls of a Nintendo Wii, and how they had this almost magical quality to them the first time we experienced them, yet thanks to Moore’s law and the ever thriving minds of designers and engineers out there I think that things are about to get REALLY interesting and I can’t wait to see the true magic that is coming our way.
Here are just a couple of examples of things I’ve come across lately that I’m very much looking forward to, both as a designer and as a consumer.
“And God blessed them, and God said unto them, Be fruitful, and multiply, and replenish the earth, and subdue it: and have dominion over the fish of the sea, and over the fowl of the air, and over every living thing that moveth upon the earth”
I’m not a religious person at all, but this quote from Genesis illustrates very nicely the awesome powers that were bestowed by “the dude upstairs” upon that couple of naked people living in his garden: Usefulness and Self reproduction!
This gave way to the opportunity to get more of these naked people to walk around, do some cool things which could help themselves and others and eventually create some more naked people of their own to keep the ball rolling.
Well this amazing power is exactly what the guys behind the RepRap project gave to their open source rapid prototyping machine. That’s right, it’s a SELF REPLICATING RAPID PROTOTYPING MACHINE! it creates useful things for us and has the ability to create a copy of itself so that others can take advantage of it too. How awesome is that??
It’s being a pretty hectic end/start of the year. As of last Monday (11th of January) I started working as Interaction Designer at VanBerlo Studios, the biggest design studio in the Netherlands and an important player in the European scene of product development.
As a consequence and after 9 years of my life spent in the little and picturesque town of Delft I had to move to Eindhoven, a bigger city down to the south of the Netherlands, very well known for being the headquarters of technology giants Philips and home of former European champions PSV Eindhoven (I guess I can never wear my Ajax jersey in public around this town).
The city is not as charming, but the work and the company is absolutely fantastic so far… and I get to play with robots! One of the first projects I’ll be working on deals with robotics and therefore today I paid a visit to the mechanical engineering department of the Eindhoven University of Technology (TU/e).
Brain surgery, Medical software, UI design, Process analysis, Workshops
Analyse the product offering of Sapiens, to identify the design challenges faced by their new brain stimulation products. A special emphasis is laid on the design and styling of their medical software for brain surgery planning.
Specific role & contribution
- Organization and execution of workshops with medical experts
- Analysis of collected insights
- Mapping out the brain surgery procedure in order to identifying challenges and opportunities
- Assist in the analysis of current product
- Assist in the conceptualization and wire-framing of the planning software
- Assist in the implementation of the styling to different screens
Remotely operated robot, Elderly, Nurses, Research, Cultural Probes, Creative focus groups
Project TSR (Teleoperated Service Robot) was subsidized by the Dutch ministry of Economic affairs and the province of Noord-Brabant, and carried out by a consortium of research institutes and private companies. The goal of the project was to develop ROSE, a tele-operated robot for home care applications.
VanBerlo, as one of the consortium’s partners, was tasked with the analysis of user needs for the robot’s use in the care of elderly and disabled people.
Specific role & contribution
- Direct communication with the research partners
- Design, production and deployment of cultural probes
- Organisation and facilitation of creative focus groups
- Analysis of research and definition of early use cases
Next Friday (20th of November) a conference called TEDxAmsterdam will take place in… well, in Amsterdam (duh!)
TED as some of you may know, is a very famous yearly conference held in California, which brings together top people from the worlds of Technology, Entertainment & Design. Their TEDtalks are AMAZING to say the least and I’ve featured a few here before (I promise a post in the not so far future with a collection of my very favourites). They are trully Ideas Worth Spreading as their motto goes.
So anyways… TEDx is an initiative of local, self-organized events that bring people together to share a TED-like experience and of course, we couldn’t be left outside of the big party here in the Netherlands.
Unfortunately enough, TEDxAmsterdam is an invitation only event so not everybody can attend (yours truly included), but in the true spirit of the original TED (Ideas worth spreading, right???) a live video stream will be sent to various cities in the Netherlands where people can gather to see them in high quality video (a so called simulcast)… and waddaya know??? I’ve taken it upon myself
I’m finally back home after attending the EuroCHRIE 2009 conference in Helsinki for a few days, and I have to say that it was quite an interesting experience for me, since it was not really in my professional field as a designer, but it did have to do with what I’ve been working on for the past few months first as part of my MSc. graduation project and now as an interaction designer/researcher for SusaGroup.
The conference dealt with experiences in the hospitality and tourism industry and I was actually there presenting a working paper which came from a small exploratory study I conducted at the early stages of my graduation project with the aim to identify what type of emotions people felt the most in a hotel environment and towards what exactly.
There’s a reason why Delft is ranked as the 15th best engineering university in the world, and god, you gotta love them for that!
In Australia, only a crash 3 weeks before the start of the race managed to keep Nuna 5 from being the top dog of the World Solar Challenge so far… After a speedy crash recovery operation, we’re still third by the second day of racing and breathing down the neck of second placed University of Michigan. But watch out Tokai University (leaders so far) ’cause the Nuna team went to Australia to claim their rightful place and beat the competition for the 5th time in a row.
[UPDATE: As of October 27th, Nuna 5 has already surpassed the car from the University of Michigan, so Tokai is next!]
And back in Delft, the Design and Engineering Award is underway with some very, VERY interesting stuff going on.
The World Solar Challenge is a renowned solar-powered car race run every 2 years since 1987 through the Australian outback with participants from all over the world. The TU Delft has been participating and winning every single event (kicking ass I may add) since 2001 with their car, Nuna.
This coming October the prestigious race will be ran again and this year’s team from the TU has a big responsibility on their shoulders to try and win their 5th consecutive event. The team is already in Australia preparing for the big event and in the mean time I wanted to post a collection of cool videos from this years Nuna 5.
Good luck to them, and I hope that they bring a new title back home!
MSc. Graduation project, evaluating emotions, services, consumer experience, hotels, mobile application, prototyping
Various methods are available for measuring emotional responses elicited by products (design) or human-product interaction. Up to this point however, no instrument was available that could be used to assess emotional service experiences. The aim of the project was to extend the possibilities of assessing emotions to the realm of experiential service design. As a case study for the project, the focus was laid on the `hotel experience’, that is, the experience of a guest while staying at a hotel.
5 months (full time)
- Thorough literature research to become acquainted with the project domain.
- Online survey to identify the most common types of emotions experienced by hotel guests and the stimuli associated with these experiences.
- Creative session organized with a panel of users and designers to generate ideas.
- Early prototyping to perform user testing of concepts.
- Creation of wire-frames and navigation flow-charts to define the software’s architecture.
- Hi-Fi prototyping of final concept.
- Usability testing.
Well, it’s kind’a cool at the deep end of the pool. Two months into my current status as a Master of Science I’m having lots of fun working on a temporary basis (let’s hope that changes soon) with the good people at Susa Group, the company that I worked for during my graduation project.
And it’s lots of fun because I’m doing something which I really enjoy, and we are working on transforming one of the concepts I developed during graduation into a fully working and marketable tool which hopefully people will be using in a very, very near future.
It’s still a work in progress, but the idea is to develop a tool that can help in measuring and evaluating emotions towards physical spaces. This opens up the door to a plethora of possibilities and applications: evaluating an urban environment to know how people feel about their surroundings (emotions in architecture and urbanism), finding out how people feel about that new interior design that you are developing for a new store (emotions in retail design) or identifying the critical emotional points of a restaurant or of a hotel lobby (emotions in experiential services) are but a few of the examples I can think of.
Developing a tool to assess emotions elicited by services – MSc. graduation presentation (Video & Pics)
So… it’s been a little over a week since I did the presentation for my Design for Interaction MSc. graduation project (Developing a tool to assess emotions elicited by services), and since I went off on a short one week vacation right after that, I didn’t have the time to post the video and some photos of the presentation during that time.
But as I promised some people, today I finally got back and had some spare time to upload everything. So above,you can take a look at the video of the presentation (takes about 45 minutes including the questions round). The file is quite big (around 500 Mb) because I couldn’t