<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>BLUEHAIRED: Strategy and Interaction in Product Design</title>
	<atom:link href="http://www.bluehaired.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.bluehaired.com</link>
	<description>We are three Industrial Designers (David Güiza Caicedo, Ricardo Mejia Sarmiento, Oscar Reyes Acosta) specialized in strategy and interaction in product design. Here we share our view on the world of Design</description>
	<lastBuildDate>Wed, 28 Nov 2012 13:42:49 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.5.1</generator>
		<item>
		<title>My ServiceFellow &#8211; The real world version of Emoments!</title>
		<link>http://www.bluehaired.com/2012/11/my-servicefellow-the-real-world-version-of-emoments/</link>
		<comments>http://www.bluehaired.com/2012/11/my-servicefellow-the-real-world-version-of-emoments/#comments</comments>
		<pubDate>Tue, 27 Nov 2012 20:55:18 +0000</pubDate>
		<dc:creator>David Güiza Caicedo</dc:creator>
				<category><![CDATA[Designing]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Methodologies]]></category>
		<category><![CDATA[Evaluating emotions]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Service Design]]></category>
		<category><![CDATA[Services]]></category>
		<category><![CDATA[Tools]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[User Research]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.bluehaired.com/?p=2810</guid>
		<description><![CDATA[As it usually happens, great ideas are never truly unique. Our whole history of inventions and development rests in the shoulders of giants. The real trick lies in taking ideas to the next level and making them become a reality. And this is exactly what I just came across.
While working on eMoments, the mobile app [...]]]></description>
		<wfw:commentRss>http://www.bluehaired.com/2012/11/my-servicefellow-the-real-world-version-of-emoments/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>What can my organization do to develop more usable products?</title>
		<link>http://www.bluehaired.com/2012/04/what-can-my-organization-do-to-develop-more-usable-products/</link>
		<comments>http://www.bluehaired.com/2012/04/what-can-my-organization-do-to-develop-more-usable-products/#comments</comments>
		<pubDate>Sat, 07 Apr 2012 07:36:30 +0000</pubDate>
		<dc:creator>David Güiza Caicedo</dc:creator>
				<category><![CDATA[Designing]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[TU Delft]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[VanBerlo]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.bluehaired.com/?p=2584</guid>
		<description><![CDATA[
Dr. Jasper van Kuijk is a post-doc researcher at the TU Delft studying user centered product development practice. He is an expert on usability and how it affects not just the people using the products, but the industry that develops and markets those products.
At VanBerlo, identifying how important these factors are not only for our [...]]]></description>
		<wfw:commentRss>http://www.bluehaired.com/2012/04/what-can-my-organization-do-to-develop-more-usable-products/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Google&#8217;s Project Glass: Interesting concept with a LOOOT of work ahead of it</title>
		<link>http://www.bluehaired.com/2012/04/googles-project-glass-interesting-concept-with-a-looot-of-work-ahead-of-it/</link>
		<comments>http://www.bluehaired.com/2012/04/googles-project-glass-interesting-concept-with-a-looot-of-work-ahead-of-it/#comments</comments>
		<pubDate>Fri, 06 Apr 2012 08:02:12 +0000</pubDate>
		<dc:creator>David Güiza Caicedo</dc:creator>
				<category><![CDATA[BlueHairing]]></category>
		<category><![CDATA[Designing]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Product Design]]></category>
		<category><![CDATA[AR]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Concept]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.bluehaired.com/?p=2716</guid>
		<description><![CDATA[
Google just released a video for Project Glass, one of their Google[x] projects dealing with augmented reality deployed through a set of glasses (or a similarly placed gear).
Some have been quick to pinpoint some of the technical problems faced by the project, but of course, we should take the video with a pinch of salt, [...]]]></description>
		<wfw:commentRss>http://www.bluehaired.com/2012/04/googles-project-glass-interesting-concept-with-a-looot-of-work-ahead-of-it/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Draw Something! a great game to keep designers sharp</title>
		<link>http://www.bluehaired.com/2012/03/draw-something-a-great-game-to-keep-designers-sharp/</link>
		<comments>http://www.bluehaired.com/2012/03/draw-something-a-great-game-to-keep-designers-sharp/#comments</comments>
		<pubDate>Sun, 25 Mar 2012 11:31:21 +0000</pubDate>
		<dc:creator>David Güiza Caicedo</dc:creator>
				<category><![CDATA[BlueHairing]]></category>
		<category><![CDATA[Designing]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[App]]></category>
		<category><![CDATA[Draw]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Sketching]]></category>

		<guid isPermaLink="false">http://www.bluehaired.com/?p=2690</guid>
		<description><![CDATA[
As an industrial design student, I remember that I had a hard time during sketching classes. Not because I can&#8217;t doodle, but because I was asked to &#8220;sketch&#8221; and NOT to &#8220;draw&#8220;, which is quite a different thing.
Sketching is all about conveying the message in a quick and simple way; a tool designers use to [...]]]></description>
		<wfw:commentRss>http://www.bluehaired.com/2012/03/draw-something-a-great-game-to-keep-designers-sharp/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A Window(s) into the future</title>
		<link>http://www.bluehaired.com/2012/03/a-windows-into-the-future/</link>
		<comments>http://www.bluehaired.com/2012/03/a-windows-into-the-future/#comments</comments>
		<pubDate>Tue, 20 Mar 2012 15:27:08 +0000</pubDate>
		<dc:creator>David Güiza Caicedo</dc:creator>
				<category><![CDATA[Designing]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Tablets]]></category>
		<category><![CDATA[TU Delft]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[User Interfaces]]></category>
		<category><![CDATA[UX Strategy]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[Windows 8]]></category>

		<guid isPermaLink="false">http://www.bluehaired.com/?p=2544</guid>
		<description><![CDATA[
A few years back, at the end of a guest lecture at the TU Delft given by Stephan Hoefnagels, Senior UX Designer who worked on the Windows 7 team, I ever timidly raised my hand and asked a question: &#8220;Why does windows 7 still works pretty much the same way as Windows 95?&#8221;
Stephan&#8217;s answer was quite simple, and [...]]]></description>
		<wfw:commentRss>http://www.bluehaired.com/2012/03/a-windows-into-the-future/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The real importance of usability and user experience</title>
		<link>http://www.bluehaired.com/2012/03/the-real-importance-of-usability-and-user-experience/</link>
		<comments>http://www.bluehaired.com/2012/03/the-real-importance-of-usability-and-user-experience/#comments</comments>
		<pubDate>Wed, 14 Mar 2012 15:33:47 +0000</pubDate>
		<dc:creator>David Güiza Caicedo</dc:creator>
				<category><![CDATA[Designing]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Consumer electronics]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[User Experience]]></category>

		<guid isPermaLink="false">http://www.bluehaired.com/?p=2564</guid>
		<description><![CDATA[We hear a lot lately about user experience and usability and how these two play a key role in the introduction of new products into the market, but it is important to know exactly WHAT kind of role they actually play and how they can affect not only our product, but our whole business.
What’s going [...]]]></description>
		<wfw:commentRss>http://www.bluehaired.com/2012/03/the-real-importance-of-usability-and-user-experience/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>The first ever Design Jam Asterdam</title>
		<link>http://www.bluehaired.com/2012/03/the-first-ever-design-jam-asterdam/</link>
		<comments>http://www.bluehaired.com/2012/03/the-first-ever-design-jam-asterdam/#comments</comments>
		<pubDate>Fri, 02 Mar 2012 15:44:43 +0000</pubDate>
		<dc:creator>David Güiza Caicedo</dc:creator>
				<category><![CDATA[Designing]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Methodologies]]></category>
		<category><![CDATA[Amsterdam]]></category>
		<category><![CDATA[Challenge]]></category>
		<category><![CDATA[Design Jam]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[UX]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[Workshop]]></category>

		<guid isPermaLink="false">http://www.bluehaired.com/?p=2732</guid>
		<description><![CDATA[
A few days back I had the pleasure of being part of the first ever Design Jam Amsterdam and it was a very enriching experience, and of course, lots of fun!
Design Jams are one-or-two-day design sessions, during which people team up to tackle engaging User Experience (UX) challenges. They aim to get designers together to learn [...]]]></description>
		<wfw:commentRss>http://www.bluehaired.com/2012/03/the-first-ever-design-jam-asterdam/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>360 UI &amp; Interaction Trend Report&#8230; this baby is finally done!</title>
		<link>http://www.bluehaired.com/2011/01/360-ui-interaction-trend-report-this-baby-is-finally-done/</link>
		<comments>http://www.bluehaired.com/2011/01/360-ui-interaction-trend-report-this-baby-is-finally-done/#comments</comments>
		<pubDate>Sun, 30 Jan 2011 22:14:10 +0000</pubDate>
		<dc:creator>David Güiza Caicedo</dc:creator>
				<category><![CDATA[Cool Stuff!]]></category>
		<category><![CDATA[Designing]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Product Design]]></category>
		<category><![CDATA[Interaction]]></category>
		<category><![CDATA[Portfolio David]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Trend Report]]></category>
		<category><![CDATA[User Interfaces]]></category>
		<category><![CDATA[VanBerlo]]></category>

		<guid isPermaLink="false">http://www.bluehaired.com/?p=2502</guid>
		<description><![CDATA[Finally! After a good couple of months of research and analysis, our UI+Interaction Trend Report &#8217;10-&#8217;11 is finally finished and ready for our clients to take advantage of it.
The borders between purely physical products and the digital world are becoming increasingly blurred. Over the last 40 years, with the price and size of components steadily [...]]]></description>
		<wfw:commentRss>http://www.bluehaired.com/2011/01/360-ui-interaction-trend-report-this-baby-is-finally-done/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Design by Fire 2010&#8230; and how I learned to hate my camera</title>
		<link>http://www.bluehaired.com/2010/10/design-by-fire-2010-and-how-i-learned-to-hate-my-camera/</link>
		<comments>http://www.bluehaired.com/2010/10/design-by-fire-2010-and-how-i-learned-to-hate-my-camera/#comments</comments>
		<pubDate>Sun, 31 Oct 2010 22:31:58 +0000</pubDate>
		<dc:creator>David Güiza Caicedo</dc:creator>
				<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Amsterdam]]></category>
		<category><![CDATA[Conference]]></category>
		<category><![CDATA[Lectures]]></category>
		<category><![CDATA[User Experience]]></category>

		<guid isPermaLink="false">http://www.bluehaired.com/?p=2455</guid>
		<description><![CDATA[Bill Buxton was coming to the Design by Fire 2010 conference in Amsterdam. That was the only thing I needed to hear to sign up for it. The man is a legend in the human-computer interaction field and his talks are usually very interesting, inspiring and full of great insights. Of course he did not [...]]]></description>
		<wfw:commentRss>http://www.bluehaired.com/2010/10/design-by-fire-2010-and-how-i-learned-to-hate-my-camera/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Designing the new touch interface language</title>
		<link>http://www.bluehaired.com/2010/09/designing-the-new-touch-interface-language/</link>
		<comments>http://www.bluehaired.com/2010/09/designing-the-new-touch-interface-language/#comments</comments>
		<pubDate>Thu, 16 Sep 2010 18:27:08 +0000</pubDate>
		<dc:creator>David Güiza Caicedo</dc:creator>
				<category><![CDATA[Designing]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Microsoft Surface]]></category>
		<category><![CDATA[Prototyping]]></category>
		<category><![CDATA[TU Delft]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[User Interfaces]]></category>
		<category><![CDATA[User Research]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.bluehaired.com/?p=2423</guid>
		<description><![CDATA[Last Tuesday I attended a short presentation at the Delft University of Technology, where Kay Hofmeester (former UX manager for Microsoft Surface) told us a bit about how the Surface team tried to handle the new challenges posed by designing user interfaces under the new touch interface paradigm. I took the liberty to record it [...]]]></description>
		<wfw:commentRss>http://www.bluehaired.com/2010/09/designing-the-new-touch-interface-language/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Design for Interaction (and the afterlife)</title>
		<link>http://www.bluehaired.com/2010/09/design-for-interaction-and-the-afterlife/</link>
		<comments>http://www.bluehaired.com/2010/09/design-for-interaction-and-the-afterlife/#comments</comments>
		<pubDate>Sat, 11 Sep 2010 15:46:52 +0000</pubDate>
		<dc:creator>David Güiza Caicedo</dc:creator>
				<category><![CDATA[BlueHairing]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Delft]]></category>
		<category><![CDATA[Evaluating emotions]]></category>
		<category><![CDATA[TU Delft]]></category>
		<category><![CDATA[VanBerlo]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.bluehaired.com/?p=2402</guid>
		<description><![CDATA[A few days back, I was invited to give a short presentation at the TU Delft to the new first year students of the Design for Interaction (DfI) master of science. Apparently being a DfI alumnus working at the biggest dutch industrial design studio made me an interesting profile to talk to Delft&#8217;s future interaction [...]]]></description>
		<wfw:commentRss>http://www.bluehaired.com/2010/09/design-for-interaction-and-the-afterlife/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Any sufficiently advanced technology is indistinguishable from magic&#8230;</title>
		<link>http://www.bluehaired.com/2010/08/any-sufficiently-advanced-technology-is-indistinguishable-from-magic/</link>
		<comments>http://www.bluehaired.com/2010/08/any-sufficiently-advanced-technology-is-indistinguishable-from-magic/#comments</comments>
		<pubDate>Sat, 14 Aug 2010 19:07:37 +0000</pubDate>
		<dc:creator>David Güiza Caicedo</dc:creator>
				<category><![CDATA[Cool Stuff!]]></category>
		<category><![CDATA[Found on the net]]></category>
		<category><![CDATA[Fun]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[User Interfaces]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.bluehaired.com/?p=2133</guid>
		<description><![CDATA[I&#8217;ve always been fascinated with magic, the making possible of that which our mind tells us that is &#8220;clearly&#8221; impossible; those things that we are too puzzled (or narrow minded) to understand. And as I think back to some of the tech I&#8217;ve seen so far in my lifetime and the way I perceived it [...]]]></description>
		<wfw:commentRss>http://www.bluehaired.com/2010/08/any-sufficiently-advanced-technology-is-indistinguishable-from-magic/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Why does Apple think that a stylus is a design flaw?</title>
		<link>http://www.bluehaired.com/2010/05/why-does-apple-think-that-a-stylus-is-a-design-flaw/</link>
		<comments>http://www.bluehaired.com/2010/05/why-does-apple-think-that-a-stylus-is-a-design-flaw/#comments</comments>
		<pubDate>Sat, 22 May 2010 09:17:14 +0000</pubDate>
		<dc:creator>David Güiza Caicedo</dc:creator>
				<category><![CDATA[Designing]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Sketching]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[User Interfaces]]></category>

		<guid isPermaLink="false">http://www.bluehaired.com/?p=2278</guid>
		<description><![CDATA[

&#8220;It&#8217;s like we said on the iPad, if you see a stylus, they blew it.&#8221;
Steven P. Jobs &#8211; CEO, Apple Inc.

I wonder why is it that Apple considers the use of a stylus as a design flaw?
I understand where Steve is coming from and as an interaction designer I agree that a touch interface should [...]]]></description>
		<wfw:commentRss>http://www.bluehaired.com/2010/05/why-does-apple-think-that-a-stylus-is-a-design-flaw/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>What are tangible user interfaces?</title>
		<link>http://www.bluehaired.com/2010/05/what-are-tangible-user-interfaces-2/</link>
		<comments>http://www.bluehaired.com/2010/05/what-are-tangible-user-interfaces-2/#comments</comments>
		<pubDate>Sun, 16 May 2010 21:56:55 +0000</pubDate>
		<dc:creator>David Güiza Caicedo</dc:creator>
				<category><![CDATA[Designing]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[User Interfaces]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.bluehaired.com/?p=2264</guid>
		<description><![CDATA[During the last few days, I&#8217;ve been doing a lot of internet surfing at the office in search for good examples of trends in user interface (UI) design for one of our award winning 360 Trend Reports.
On it&#8217;s on, that is already quite a daunting task, as there are so many things out there that [...]]]></description>
		<wfw:commentRss>http://www.bluehaired.com/2010/05/what-are-tangible-user-interfaces-2/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>RepRap: Be fruitful and multiply!</title>
		<link>http://www.bluehaired.com/2010/04/reprap-be-fruitful-and-multiply/</link>
		<comments>http://www.bluehaired.com/2010/04/reprap-be-fruitful-and-multiply/#comments</comments>
		<pubDate>Sun, 11 Apr 2010 21:05:53 +0000</pubDate>
		<dc:creator>David Güiza Caicedo</dc:creator>
				<category><![CDATA[Designing]]></category>
		<category><![CDATA[Product Design]]></category>
		<category><![CDATA[Found on the net]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[Prototyping]]></category>
		<category><![CDATA[Rapid prototyping]]></category>
		<category><![CDATA[Sketching]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.bluehaired.com/?p=2134</guid>
		<description><![CDATA[
&#8220;And God blessed them, and  God said unto them, Be fruitful, and   multiply, and replenish the earth, and subdue it: and have dominion  over  the fish of the sea, and over the fowl of the air, and over every  living  thing that moveth upon the earth&#8221;
Genesis 1:28
I&#8217;m not a religious person [...]]]></description>
		<wfw:commentRss>http://www.bluehaired.com/2010/04/reprap-be-fruitful-and-multiply/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>New year, new decade, new job, new city&#8230; and I get to play with robots!</title>
		<link>http://www.bluehaired.com/2010/01/new-year-new-decade-new-job-new-city-and-i-get-to-play-with-robots/</link>
		<comments>http://www.bluehaired.com/2010/01/new-year-new-decade-new-job-new-city-and-i-get-to-play-with-robots/#comments</comments>
		<pubDate>Tue, 12 Jan 2010 23:44:55 +0000</pubDate>
		<dc:creator>David Güiza Caicedo</dc:creator>
				<category><![CDATA[Cool Stuff!]]></category>
		<category><![CDATA[Designing]]></category>
		<category><![CDATA[Fun]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[TU Eindhoven]]></category>
		<category><![CDATA[User Interfaces]]></category>
		<category><![CDATA[VanBerlo]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.bluehaired.com/?p=2100</guid>
		<description><![CDATA[It&#8217;s being a pretty hectic end/start of the year. As of last Monday (11th of January) I started working as Interaction Designer at VanBerlo Studios, the biggest design studio in the Netherlands and an important player in the European scene of product development.
As a consequence and after 9 years of my life spent in the [...]]]></description>
		<wfw:commentRss>http://www.bluehaired.com/2010/01/new-year-new-decade-new-job-new-city-and-i-get-to-play-with-robots/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sustainable packaging? Bring out the popcorn!</title>
		<link>http://www.bluehaired.com/2010/01/sustainable-packaging-bring-out-the-popcorn/</link>
		<comments>http://www.bluehaired.com/2010/01/sustainable-packaging-bring-out-the-popcorn/#comments</comments>
		<pubDate>Tue, 05 Jan 2010 11:51:47 +0000</pubDate>
		<dc:creator>David Güiza Caicedo</dc:creator>
				<category><![CDATA[Cool Stuff!]]></category>
		<category><![CDATA[Designing]]></category>
		<category><![CDATA[Methodologies]]></category>
		<category><![CDATA[Product Design]]></category>
		<category><![CDATA[Fun]]></category>
		<category><![CDATA[packaging]]></category>
		<category><![CDATA[Sustainability]]></category>

		<guid isPermaLink="false">http://www.bluehaired.com/?p=2076</guid>
		<description><![CDATA[For my first post of the year I received the inspiration from a Christmas present my sister received while I was visiting her.
I&#8217;ve always had the habit of keeping the little styrofoam packing peanuts of any package I receive so that I can reuse them whenever I have to send something out myself. It saves [...]]]></description>
		<wfw:commentRss>http://www.bluehaired.com/2010/01/sustainable-packaging-bring-out-the-popcorn/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>I&#8217;ve still got it a bit :-D</title>
		<link>http://www.bluehaired.com/2009/12/ive-still-got-it-a-bit-d/</link>
		<comments>http://www.bluehaired.com/2009/12/ive-still-got-it-a-bit-d/#comments</comments>
		<pubDate>Mon, 28 Dec 2009 15:07:17 +0000</pubDate>
		<dc:creator>David Güiza Caicedo</dc:creator>
				<category><![CDATA[Cool Stuff!]]></category>
		<category><![CDATA[Designing]]></category>
		<category><![CDATA[Found on the net]]></category>
		<category><![CDATA[Fun]]></category>
		<category><![CDATA[Sketching]]></category>

		<guid isPermaLink="false">http://www.bluehaired.com/?p=2057</guid>
		<description><![CDATA[I recently discovered the newest version of Sketchbook Pro (2010) and I have to say &#8220;oh my freaking god! this is the coolest sketching program ever!&#8221;. I absolutely LOVE the simplicity and elegance of the software&#8217;s interface and I&#8217;m also very grateful that they follow the KISS principle very nicely (Keep It Simple, Stupid!) without [...]]]></description>
		<wfw:commentRss>http://www.bluehaired.com/2009/12/ive-still-got-it-a-bit-d/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>5 principles of service design thinking</title>
		<link>http://www.bluehaired.com/2009/12/5-principles-of-service-design-thinking/</link>
		<comments>http://www.bluehaired.com/2009/12/5-principles-of-service-design-thinking/#comments</comments>
		<pubDate>Mon, 28 Dec 2009 00:41:30 +0000</pubDate>
		<dc:creator>David Güiza Caicedo</dc:creator>
				<category><![CDATA[Designing]]></category>
		<category><![CDATA[Methodologies]]></category>
		<category><![CDATA[Evaluating emotions]]></category>
		<category><![CDATA[Papers]]></category>
		<category><![CDATA[Services]]></category>

		<guid isPermaLink="false">http://www.bluehaired.com/?p=2051</guid>
		<description><![CDATA[I&#8217;ve been in contact with Marc Stickdorn ever since my MSc. graduation project, as he is an expert in service design. Well he is now working on a new book project along with some of his colleagues in which they will deal with basics, tools and service design cases.
The interesting part of it is that [...]]]></description>
		<wfw:commentRss>http://www.bluehaired.com/2009/12/5-principles-of-service-design-thinking/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>TEN: 10 years of Design &amp; Emotion (Workshop Part II)</title>
		<link>http://www.bluehaired.com/2009/12/ten-10-years-of-design-emotion-workshop-part-ii/</link>
		<comments>http://www.bluehaired.com/2009/12/ten-10-years-of-design-emotion-workshop-part-ii/#comments</comments>
		<pubDate>Thu, 10 Dec 2009 17:03:07 +0000</pubDate>
		<dc:creator>David Güiza Caicedo</dc:creator>
				<category><![CDATA[Designing]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Methodologies]]></category>
		<category><![CDATA[Design for Emotions]]></category>
		<category><![CDATA[Fun]]></category>
		<category><![CDATA[TU Delft]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[Workshop]]></category>

		<guid isPermaLink="false">http://www.bluehaired.com/?p=1647</guid>
		<description><![CDATA[A while back I wrote about the workshop organized by the Design &#38; Emotion Society to celebrate their ten year anniversary, and I said I would make a second post explaining the rest of the workshop and the results&#8230; well, after finally making some time to sit down and go through it, here it is!
If [...]]]></description>
		<wfw:commentRss>http://www.bluehaired.com/2009/12/ten-10-years-of-design-emotion-workshop-part-ii/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
