Archive for the ‘Methodologies’ Category
Tuesday, January 5th, 2010

Another way of 'recycling' packing peanuts?
For my first post of the year I received the inspiration from a Christmas present my sister received while I was visiting her.
I’ve always had the habit of keeping the little styrofoam packing peanuts of any package I receive so that I can reuse them whenever I have to send something out myself. It saves me money and I ensure that the material is used at least once more. Sadly though, I’m sure that this is not something that everybody does and undoubtedly most of these peanuts end up in the trash after a single use, contributing to our waste problems.
But what’s the alternative? Well, as I mentioned, my sister received this gift during the holidays which I thought was brilliantly simple and a very nicely thought alternative. It was a little box with shower and bath soaps which used POPCORN (!!!) instead of styrofoam. (more…)
TAGS: Fun, packaging, Sustainability
Monday, December 28th, 2009
I’ve been in contact with Marc Stickdorn ever since my MSc. graduation project, as he is an expert in service design. Well he is now working on a new book project along with some of his colleagues in which they will deal with basics, tools and service design cases.
The interesting part of it is that the project is getting the service design community involved as co-authors of the book so to speak, and as such the book is meant to be a reflection of what “the scene” thinks.
In order to get some feedback on the first sneak preview of a few pages from the introduction of the book called “5 principles of service design thinking“, we at SusaGroup worked together with Marc and his colleagues in arranging a special Panoremo setup which could be used by service designers to give their feedback on the content and the layout of the upcoming book’s sneak preview pages.
If service design thinking is your thing, I suggest you drop by at www.susagroup.com/marcstickdorn to give Marc your own feedback. (more…)
TAGS: Evaluating emotions, Papers, Services
Thursday, December 10th, 2009
A while back I wrote about the workshop organized by the Design & Emotion Society to celebrate their ten year anniversary, and I said I would make a second post explaining the rest of the workshop and the results… well, after finally making some time to sit down and go through it, here it is!
If you haven’t read the first part, I suggest you do so here, because that will make the coming lines much more clear to understand.
so, here it goes…. (more…)
TAGS: Design for Emotions, Fun, TU Delft, User Experience, Workshop
Monday, December 7th, 2009
I’ve been meaning to make a post about Craddle to Craddle (C2C) for a while and last week we had a mini-symposium about it at the TU Delft with the attendance of Michael Braungart, one of the original C2C advocates, so I figured that this was the perfect excuse to get down to it.
So, to get started, let’s explain the C2C concept a little bit, and the best way to explain Cradle to Cradle is to first explain what Cradle to Grave means.
Until not so long ago, our production paradigm was focused on manufacturing products as cheaply as possible which would be later discarded into landfills (in the worst case) or burned up for energy (in the best case), meaning that we were producing or processing materials (cradle) which would later be rendered useless because they were being buried or destroyed (grave) (more…)
TAGS: Papers, Product Analysis, Sustainability, TU Delft
Thursday, November 19th, 2009
A creative session is a gathering of people who, following some steps and rules shaped by a facilitator (or organizer), let their creativity loose. Working together, in one or more teams, they eventually generate ideas for the subject matter in question. The session doesn’t need to have very strict guidelines in order to work. As long as it is well organized most likely creativity and inspiration sooner or later emerge (Grudin & Pruitt, 2004).
I have participated in a couple of creative sessions and always found them extremely useful as a means to let your mind go free and be creative in solving problems or in generating ideas and so I wanted to share with you the process that I followed while organizing one such activity during my Design for Interaction MSc. graduation project in which we were dealing with emotions in hotel environments. (more…)
TAGS: Creative Sessions, Generative Tools, Papers, Personas, TU Delft
Tuesday, October 27th, 2009
I’m finally back home after attending the EuroCHRIE 2009 conference in Helsinki for a few days, and I have to say that it was quite an interesting experience for me, since it was not really in my professional field as a designer, but it did have to do with what I’ve been working on for the past few months first as part of my MSc. graduation project and now as an interaction designer/researcher for SusaGroup.
The conference dealt with experiences in the hospitality and tourism industry and I was actually there presenting a working paper which came from a small exploratory study I conducted at the early stages of my graduation project with the aim to identify what type of emotions people felt the most in a hotel environment and towards what exactly. (more…)
TAGS: Design for Emotions, Evaluating emotions, Innovation, Lectures, Papers, Research, Services, TU Delft, User Experience, User Research
Saturday, September 26th, 2009
The Design & Emotion Society is celebrating this year their 10th anniversary and they decided to organize an event at the Delft University of Technology to commemorate this milestone.
“TEN – 10 years of design and emotion” was a one day workshop held at the faculty of Industrial Design Engineering on the 28th of August and luckily I was there to participate. In this post I’ll explain what the workshop was all about and I’ll give a brief explanation of what we did in the first half of the activity. In a later post, I’ll show some of the results that were obtained at the end of the day. (more…)
TAGS: Design for Emotions, Fun, TU Delft, User Experience, Workshop
Tuesday, July 7th, 2009
So… it’s been a little over a week since I did the presentation for my Design for Interaction MSc. graduation project (Developing a tool to assess emotions elicited by services), and since I went off on a short one week vacation right after that, I didn’t have the time to post the video and some photos of the presentation during that time.
But as I promised some people, today I finally got back and had some spare time to upload everything. So above,you can take a look at the video of the presentation (takes about 45 minutes including the questions round). The file is quite big (around 500 Mb) because I couldn’t (more…)
TAGS: Cartoons, Delft, Design for Emotions, Evaluating emotions, Innovation, Lectures, Photos, Prototyping, Research, Services, User Experience, User Interfaces, Videos
Saturday, March 21st, 2009
Here’s the sixth and final post of the ongoing series explaining the Vision in Product Design (ViP) process. It includes some very nice illustrations of the delivery truck we designed for the future.
PART 6:
DESIGNING - THE PRODUCT LEVEL
Once you reach the product level once again, you use the information from all the previous phases of ViP, specially the vision which you created, and the interaction qualities you intend to have with your product, and you finally start designing the product (or service) itself.
This is probably the phase of the process which will be closest to home to designers, as here’s where you start giving shape to the cloud of ideas that have been generated so far, and you finally (more…)
TAGS: Innovation, Sketching, Vision in Product Design
Saturday, February 28th, 2009
With my MSc. graduation project now in full swing, I havent had much time to dedicate to posting things, but I figured that this could be a nice way of clearing my mind, so today I’ll continue with the ongoing series of posts explaining the Vision in Product Design (ViP) process.
PART 5:
DESIGNING - THE INTERACTION LEVEL
By following the ViP methodology, the next step in our process was to think about the interaction level in the future context. In this new step the idea is to identify a number of interaction qualities which are relevant in our attempt to achieve the vision that we conceived in the previous phase, but without thinking of any particular product yet.
These qualities of interaction will be of great importance for the (more…)
TAGS: Innovation, Vision in Product Design
Tuesday, February 24th, 2009
A while back I was working together with Pieter Desmet, an associate professor at the Industrial Design faculty of the TU Delft, in a project aiming to improve prEmo, a tool to measure emotions towards products.
The tool proved to be very effective, but it still had some points to it that could be enhanced, so that’s why we started working on a newer version of it.
For anyone interested in this kind of studies, you can download a copy of the final document that I wrote reporting on the steps that were followed, the methodologies used, and of course the results from our study.
You can download a copy by clicking on the link below:
PDF: designing-the-new-premo-david-guiza-caicedo-2009.pdf
TAGS: Design for Emotions, Other work, Papers, Product Analysis, Research, TU Delft
Thursday, January 22nd, 2009

Relevant Keywords:
Automotive industry, sustainability, Transportation, Delivery, Coachworks, Future scenario
Design Goal:
Combigroep Carrosserieën, a Dutch coachworks producer, wants to extend its potential market following the newest regulations, transportation trends and logistics of the European Union having sustainability as a focus. As a group of 6 interdisciplinary designers the project was carried out from the strategy up to the product interaction and product detail level.
Project duration and team:
300 hours, 2 Strategic product designers (Stefanus Heru Prabowo, Ricardo Mejia), 3 Integral product designers (Barth Vrijling, Ana Laura Rodrigues Santos, Marjolein van Houten), 1 Interaction designer (David Güiza Caicedo).
Methods Used:
- Vision in Product Design (ViP) was used as a design framework throughout the whole project
- The context of the industry and our clients position within it was researched and analyzed through stakeholder analysis, competitor analysis and PESTE analysis
- Interviews and role playing user analysis were used to understand our users and personas were used to illustrate them during the design process.
- Generated future scenarios
- Creative sessions were performed to generate ideas during the design process.
(more…)
TAGS: Europe, Innovation, Mobility, Papers, Personas, Portfolio, Product Analysis, Research, Services, Sustainability, TU Delft, Videos, Vision in Product Design
Sunday, January 11th, 2009
Today is freezing outside and there isn’t the slightest chance that I’m going out there… so in the meantime I figured I can continue with the Vision in Product Design (ViP) example I’ve been writing about lately.
This is quite a lenghty post, so let’s just jump straight to the point.
PART 4:
DESIGNING - THE CONTEXT LEVEL
At this point, we’ve already reached the designing phase of the process, and we start by defining the future context.
DRIVING FACTORS FOR THE FUTURE
Within the VIP process the use of factors is intended to assist the deconstruction of the present world context in order to map probable and predictable features/aspects on a projected future.
Factors can be divided in four distinctive (more…)
TAGS: Context Mapping, Innovation, Vision in Product Design
Friday, January 2nd, 2009
Well, a new year is upon us and so I thought I should make some time free to post the next step of the on going example of applying the Vision in Product Design (ViP) process.
So here it is…
PART 3:
DECONSTRUCTION – THE CONTEXT LEVEL
The aim of deconstruction at the context level is to try and think about what factors in the original conditions that a product was created for provided a possible reason to produce that particular person product interaction. (Lloyd, Hekker, & van Dijk, 2006) One of the most important parts of this deconstruction consists in the “context analysis” that provides key information to understand the system and the product itself.
When designers are developing products that function in complex situations, they (more…)
TAGS: Context Mapping, Innovation, Product Analysis, Vision in Product Design